Zaleha Abdullah
Universiti Teknologi Malaysia
CreativityHigher educationEngineeringMathematics educationPsychologyBlended learningEducational technologyCognitionSynchronous learningPedagogyActive learningPerceptionHigher-order thinkingFlipped classroomContext (language use)Socratic methodExperiential learningComputer scienceProcess (engineering)MultimediaKnowledge managementTeaching method
81Publications
8H-index
143Citations
Publications 83
Newest
#1Anas HanandehH-Index: 1
#2Zaleha AbdullahH-Index: 8
Last. Jamalludin HarunH-Index: 9
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#2Mohd Nihra Haruzuan Mohamad Said (UTM: Universiti Teknologi Malaysia)H-Index: 7
Last. Zaleha Abdullah (UTM: Universiti Teknologi Malaysia)H-Index: 8
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This study was conducted to identify the perceptions of postgraduate students of Universiti Teknologi Malaysia (UTM) on Heutagogy approach in learning. The Heutagogy approach is an approach that encourages students to acquire knowledge on their own. Students not only receive knowledge from their teacher, but they explore the knowledge themselves. There are three objectives of this study which are first, to find out the knowledge of UTM students on the elements in the Heutagogy approach. The seco...
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#1Mohammed Girei Musa (Adamawa State University)
#2Zaleha Abdullah (UTM: Universiti Teknologi Malaysia)H-Index: 8
The integration of Problem-based-learning (PBL) and Scaffolding for instruction in various fields of education cannot be contravened. The strategy can enhance and supplement the conventional learning model accommodating the generic skills for learning in the 21stcentury. The main scope of this study is to review the findings and conclusions of studies about the mastery of implementation of PBL and scaffolding as a learning strategy, its effectiveness on education. The study adopts a systematic r...
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#1Azlinda Shafie (UTM: Universiti Teknologi Malaysia)
#2Zaleha Abdullah (UTM: Universiti Teknologi Malaysia)H-Index: 8
In this study, we present an approach for using gamification elements to increase students’ engagement and motivation in learning Programming Language. Programming Language is one of the toughest subjects for Computer Science students with large number of students who drop out of the course, hence finding new ways is very significant in order to get them engage and motivate. Gamification has been recently implemented in many areas from business to education. Gamification is defined as the use of...
#1Nurbiha A. Shukor (UTM: Universiti Teknologi Malaysia)H-Index: 9
#2Zaleha Abdullah (UTM: Universiti Teknologi Malaysia)H-Index: 8
Massive Open Online Courses (MOOC) allows teaching and learning for everyone. This means that people from any learning background can join any of the courses offered through MOOC platforms. Although learning materials are offered for free, learning retention and learning engagement were found to be consistently low alt-hough some MOOC are offered by well-known instructors. Many recent studies tried to understand the suitable instructional design in MOOC to improve learning en-gagement and retent...
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#1Somaiyeh Vedadi (UTM: Universiti Teknologi Malaysia)H-Index: 3
#2Zaleha Abdullah (UTM: Universiti Teknologi Malaysia)H-Index: 8
Last. Adrian David Cheok (Lond: University of London)H-Index: 52
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English as Second Language (ESL) learning widely implemented in the global education system as English is essential for workplace, diplomate communication, and contractual matters. The effective teaching and learning of ESL since early age provide the students competitive advantages. Deployment of multimedia such as Augmented Reality (AR) in ESL had been implemented for this purpose. This study used multimedia learning environment AR English Vocabulary Acquisition (ARenVA) to test its effectiven...
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#1Azlina A. RahmanH-Index: 3
#2Norasykin Mohd Zaid (UTM: Universiti Teknologi Malaysia)H-Index: 8
Last. Baharuddin Aris (UTM: Universiti Teknologi Malaysia)H-Index: 9
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The flipped classroom method enables the provision of reference material for students' out-of-class learning prior to the in-class teaching and learning process. In this work-in-progress paper, a study is reported that the findings of the study on students' dependency on five entities, namely, peers, Internet, books, exercises and subject teachers, during out-of-class learning in the absence of teachers. The study was conducted on a total of 31 students which focused on Mathematics subject. Resu...
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#2Norasykin Mohd Zaid (UTM: Universiti Teknologi Malaysia)H-Index: 8
Last. Zaleha Abdullah (UTM: Universiti Teknologi Malaysia)H-Index: 8
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Research on blended learning pedagogy has been intensively focused on developing Higher Order Thinking Skills (HOTS) among students. Nevertheless, predicting the effectiveness of students associated with learning through planned blended activities quantitatively would be insufficient without further researches. Therefore, this study included respondents' experiences and opinion in evaluating the effectiveness of the proposed blended learning intervention called 120-Minute Instructional Station R...
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