Niklas Woermann
University of Southern Denmark
Embodied cognitionEnvironmental resource managementThe InternetEpistemologyPsychoanalysisAdvertisingKnowledge-based systemsComputer graphics (images)Materiality (auditing)EngineeringWelfare stateDreyfus model of skill acquisitionDomesticationConsumption (economics)Developmental psychologyTemporalitySociologyBusinessLabour economicsActor–network theoryPublishingHumanitiesPsychologyEconomicsMarketingOntology (information science)SituationismScience studiesNatural resource economicsPolitical scienceEthnographyCognitive psychologyOrder (exchange)Market systemInteractive mediaPerspective (graphical)Practice theoryStress (linguistics)Consumer behaviourStructuringSubcultureVideographyTube (container)BoredomConsumer culture theoryConsumer CultureDimension (data warehouse)BlackboxingCommodityQuality (business)CraftScannerContext (language use)PanoramaAthletesSharpeningPopulationVideo MediaMedia studiesEmbodied learningVirtual spaceAccident preventionForm and functionCritical edgePoison controlConsumption practicesInjury controlConsumption (sociology)nobodyPublic relationsIndustrial organizationComputer scienceProcess (engineering)SimulationMultimediaPostmodernismSocial mediaManagement scienceCommerceEngineering ethicsEthnomethodologyKnowledge managementCommodificationDroneGeorge (robot)Economic systemSocial psychologyTheoretical computer scienceProduct (mathematics)Situational ethicsEnvironmental planningEnvironmental ethics
Publications 37
#1Niklas WoermannH-Index: 5
#2Heiko Kirschner (University of Bremen)
This paper explores the collective pursuit of quasi-scientific knowledge practices as a consumption activity. By empirically analyzing the highly-specialized collective practice of game-breaking we grant insights into consumption collectives constituting knowledge systems. We show that the collective explorative endeavor of epistemic consumption relegates the aesthetic dimension of collective consumption to the backstage. By uncovering knowledge pathways, this study sheds light on the structurin...
We empirically re-inquire the nature of the commodity based on a multi-year ethnographic research into a consumption community centered on designing, building and using material objects, namely racing drones. Where prior literature has framed commodities and craft objects as antagonistic and mutually exclusive, objectual practice in this community centers on knowledge practices that combine and explore assemblages of both. Drawing on science studies and the notion of blackboxing, we unpack the r...
#1Niklas Woermann (University of Southern Denmark)H-Index: 5
ABSTRACTBuilding theory with ethnography and filmic research increasingly requires focussing on key practices or settings, instead of painting a broad panorama of a culture. But few authors discuss why and how to focus. This article provides a systematic discussion of the theoretical and methodological underpinnings of focusing ethnographic research by comparing different schools of thought and suggesting a practice theory-based approach. It argues that many research projects are focused but do ...
4 CitationsSource
This article argues that one can revive the critical edge that postmodernist theory has brought to marketing, thinking without subscribing to any particular school of (critical) theory by following the principle of methodological situationalism. The roots of postmodernist critique lie in careful empirical observation of how social reality is being constructed in local contexts. Because knowledge, subjects, power, and value are social accomplishments, they are neither fixed nor without alternativ...
11 CitationsSource
#1Karin Knorr CetinaH-Index: 24
#2Werner ReichmannH-Index: 6
Last. Niklas Woermann (University of Southern Denmark)H-Index: 5
view all 3 authors...
Eine der Konsequenzen des Mediatisierungsprozesses ist die Veranderung der Ordnung sozialer Situationen auf der Mikroebene. In unserem Beitrag untersuchen wir, wie die Verwendung sogenannter skopischer Medien die mikrosoziologische, situative Interaktionsordnung im ethnografischen Detail transformiert. Anhand zweier Fallbeispiele hochmediatisierter Interaktionssituationen, eSport und staatliches Schuldenmanagement, zeigen wir, wie zwei Dimensionen der mikrosoziologischen Begriffsarchitektur fur ...
6 CitationsSource
#1Niklas WoermannH-Index: 5
1 CitationsSource