Pavlo D. Antonenko
University of Florida
Human–computer interactionMetacognitionEmpirical researchWorld Wide WebMathematics educationPsychologyInstructional designEducational technologyCognitionCognitive psychologyPedagogyContext (language use)HypermediaTask (project management)Computer scienceMultimediaReading (process)Knowledge managementCognitive loadTeaching method
71Publications
16H-index
1,020Citations
Publications 70
Newest
#1Natercia Valle (UF: University of Florida)H-Index: 2
#2Pavlo D. Antonenko (UF: University of Florida)H-Index: 16
Last. Benjamin Baiser (UF: University of Florida)H-Index: 19
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Based on the achievement goal theory, this experimental study explored the influence of predictive and descriptive learning analytics dashboards on graduate students' motivation and statistics anxiety in an online graduate-level statistics course. Participants were randomly assigned into one of three groups: (a) predictive dashboard, (b) descriptive dashboard, or (c) control (i.e., no dashboard). Measures of motivation and statistical anxiety were collected in the beginning and the end of the se...
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#1Natercia Valle (UF: University of Florida)H-Index: 2
#2Pavlo D. Antonenko (UF: University of Florida)H-Index: 16
Last. Anne Corinne Huggins-Manley (UF: University of Florida)H-Index: 6
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1 CitationsSource
#1Kara Dawson (UF: University of Florida)H-Index: 25
#2Jiawen Zhu (UF: University of Florida)H-Index: 2
Last. Linda J. Lombardino (UF: University of Florida)H-Index: 23
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The purpose of this study was to examine the application of the multimedia and modality principles on cued-recall, recognition, and mental effort of college students with and without dyslexia. The study used a Multimedia (Image Present vs. Image Absent) × Modality (Narration vs. Onscreen Text) × Dyslexia (Dyslexia vs. Non-Dyslexia) 3-way factorial design with each independent variable serving as a between-subject condition. A total of N = 148 participants (73 with dyslexia and 75 without dyslexi...
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#1H. A. Johnson (UF: University of Florida)
#2Peter N. Adams (UF: University of Florida)H-Index: 16
Last. Pavlo D. Antonenko (UF: University of Florida)H-Index: 16
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The past decade has seen an exponential increase of innovative applications of 3D technology in the geosciences. Here, we present a case study from the Florida Museum of Natural History applied to the multidisciplinary field of paleontology. We have deployed 3D scanning and printing techniques for the purposes of scientific research, formal education, and informal outreach. Depending on the application of the 3D file, different techniques are utilized to create high-fidelity models of physical f...
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Purpose: Immediately following the declaration of the national emergency of the COVID-19 pandemic in the USA, the purpose of this study was to examine one month of social media, news media, school district websites’ continuity plans and educational affiliate organizations, to unveil K-12 stakeholders’ initial response to K-12 remote teaching Design/methodology/approach: Framed by connectivism theory, the authors used a mixed-methods sequential explanatory design to conduct a systematic content a...
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#1Li Cheng (UF: University of Florida)H-Index: 6
#2Pavlo D. Antonenko (UF: University of Florida)H-Index: 16
Last. Michael J. Ziegler (UF: University of Florida)H-Index: 2
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Abstract As an emerging technology in K-12 education, 3D printing has gained much attention from educators and researchers. However, meaningful 3D printing integration in K-12 curricula is still scarce, and little is known about how teachers' beliefs and the integration in science classrooms may influence student motivation. This study examined the influence of teachers' beliefs and 3D printing integration in science classrooms on students' science, technology, engineering, and mathematics (STEM...
4 CitationsSource
#1Mohan Zalake (UF: University of Florida)H-Index: 2
#2Alexandre Gomes de Siqueira (UF: University of Florida)H-Index: 2
Last. Benjamin Lok (UF: University of Florida)H-Index: 27
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In this paper, we propose a framework for the rapid development of conversational virtual humans (VHs) via the web. Web3D formats, such as WebGL, have enabled the use of interactive VHs on the web. Web-based conversational VHs are found to have great potential in improving population health. However, the development of web-based VHs needs significant time and effort which can lead health experts to avoid VH technology. In this paper, we present a case study to highlight the challenges that lead ...
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#1Ziyang Chen (UF: University of Florida)
#2Yu-Peng Chen (UF: University of Florida)
Last. Lisa Anthony (UF: University of Florida)H-Index: 17
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It is well established that children's touch and gesture interactions on touchscreen devices are different from those of adults, with much prior work showing that children's input is recognized more poorly than adults? input. In addition, researchers have shown that recognition of touchscreen input is poorest for young children and improves for older children when simply considering their age; however, individual differences in cognitive and motor development could also affect children's input. ...
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#1Jiawen Zhu (UF: University of Florida)H-Index: 2
#2Kara Dawson (UF: University of Florida)H-Index: 25
Last. Pavlo D. Antonenko (UF: University of Florida)H-Index: 16
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1 Citations