Karl F. MacDorman
Indiana University
Motion (physics)Human–computer interactionFeelingEngineeringArtificial intelligencePsychologyCognitionCognitive psychologyCognitive scienceUncanny valleyPerceptionEmpathyUncannyComputer visionRoboticsComputer scienceArtificial neural networkRealismHumanoid robotSocial psychologyRobot
Publications 92
#1Nicolas Spatola (University of Auvergne)H-Index: 7
#2Karl F. MacDorman (IU: Indiana University)H-Index: 27
Robots and other artificial agents are increasingly present in eldercare, education, and at work. They are designed to help humans with tasks and to meet labor shortages?a technological fix for our times. In two experiments and a follow-up study, we investigate factors that influence the acceptance of artificial agents in positions of power, using attachment theory and disappointment theory as explanatory models. We found that when the state of the world provokes anxiety, citizens perceive artif...
#2Manas Kamal Bhuyan (IITG: Indian Institute of Technology Guwahati)H-Index: 14
Last. Karl F. MacDorman (IU: Indiana University)H-Index: 27
view all 3 authors...
Many vision-based human-computer interaction (HCI) applications require skin detection. However, their performance relies on accuracy in detecting skin regions in video, which is difficult under uncontrolled illumination. The chromatic appearance of skin changes because of shading, often caused by body movement. To address this, we propose a dynamic adaptation method to detect skin regions affected by local color deformations. Static and dynamic skin regions are detected by a corresponding modul...
#1Alexander Diel (IU: Indiana University)
#2Karl F. MacDorman (IU: Indiana University)H-Index: 27
In 1970, Masahiro Mori proposed the uncanny valley (UV), a region in a human-likeness continuum where an entity risks eliciting a cold, eerie, repellent feeling. Recent studies have shown that this feeling can be elicited by entities modeled not only on humans but also nonhuman animals. The perceptual and cognitive mechanisms underlying the UV effect are not well understood, although many theories have been proposed to explain them. To test the predictions of nine classes of theories, a within-s...
2 CitationsSource
#1Chaolan LinH-Index: 3
#2Selma SabanovicH-Index: 22
Last. Karl F. MacDormanH-Index: 27
view all 6 authors...
#1Chaolan Lin (UCSD: University of California, San Diego)H-Index: 3
#2Karl F. MacDorman (IUPUI: Indiana University – Purdue University Indianapolis)H-Index: 27
Last. Erin Brady (IUPUI: Indiana University – Purdue University Indianapolis)H-Index: 14
view all 5 authors...
Robots that tell children stories are becoming common. Given that the practice of parent-child storytelling is part of family culture, it is critical to investigate parental acceptance of storytelling robots. Drawing on technology acceptance models, the theory of planned behavior, and Bowen family systems theory, we conducted a mixed-methods study involving an online survey of 115 respondents and 18 in-person interviews. We aimed to propose a model of parental acceptance of storytelling robots c...
3 CitationsSource
#1Karl F. MacDorman (IU: Indiana University)H-Index: 27
Abstract The uncanny valley is a term used to describe the phenomenon that human simulations that are nearly but not quite realistic often give viewers an uneasy, eerie feeling. Given the prevalence of computer-animated human characters and a narrative framework in videogames, serious games, and health-related scenarios, it is important to examine how the uncanny valley influences narrative empathy and enjoyment. In a 2 × 2 × 2 between-groups posttest-only experiment, 738 participants took the r...
10 CitationsSource
#1Karl F. MacDormanH-Index: 27
1 Citations
#1Zhengyan DaiH-Index: 1
#2Karl F. MacDorman (IUPUI: Indiana University – Purdue University Indianapolis)H-Index: 27
Background Each year, patient nonadherence to treatment advice costs the US healthcare system more than $300 billion and results in 250,000 deaths. Developing virtual consultations to promote adherence could improve public health while cutting healthcare costs and usage. However, inconsistencies in the realism of computer-animated humans may cause them to appear eerie, a phenomenon termed the uncanny valley. Eeriness could reduce a virtual doctor's credibility and patients' adherence. Methods In...
6 CitationsSource
#1Biplab Ketan Chakraborty (IITG: Indian Institute of Technology Guwahati)H-Index: 5
#2Debajit Sarma (IITG: Indian Institute of Technology Guwahati)H-Index: 2
Last. Karl F. MacDormanH-Index: 27
view all 4 authors...
The ability of computers to recognise hand gestures visually is essential for progress in human-computer interaction. Gesture recognition has applications ranging from sign language to medical assistance to virtual reality. However, gesture recognition is extremely challenging not only because of its diverse contexts, multiple interpretations, and spatio-temporal variations but also because of the complex non-rigid properties of the hand. This study surveys major constraints on vision-based gest...
57 CitationsSource
#1Karl F. MacDormanH-Index: 27
#2Debaleena Chattopadhyay (UIC: University of Illinois at Chicago)H-Index: 8
The uncanny valley hypothesis predicts that an entity appearing almost human risks eliciting cold, eerie feelings in viewers. Categorization-based stranger avoidance theory identifies the cause of this feeling as categorizing the entity into a novel category. This explanation is doubtful because stranger is not a novel category in adults; infants do not avoid strangers while the category stranger remains novel; infants old enough to fear strangers prefer photographs of strangers to those more cl...
11 CitationsSource